# Progress - worker_m1

Last visited: 2026-10-04T12:50:00Z

## Status
Milestone 1 Completed: High-Fidelity Grimdark VFX (12 Active Skills + 5 Support Sigils + Evasion), 2048x2048 PoT Atlas with 8-iteration Dilation Padding, Tangent-Space Sobel Normal Maps (Blue channel mean > 128.0), ASTC 4x4 Mobile Containers, Unified UV Manifest, and Monster/Character Pipeline Scaffolding.

## Steps
- [x] Initialized DISPATCH.md and BRIEFING.md
- [x] Read ORIGINAL_REQUEST.md, survey reports, and checked existing codebase & test files
- [x] Implemented ASTC 4x4 compressor tool (`tools/asset_pipeline/astc_compressor.py`)
- [x] Implemented Monster (10 archetypes) & Character (6 exile classes, Song Binh) scaffolding (`tools/asset_pipeline/monster_character_pipeline_scaffold.py`)
- [x] Enhanced `PBRTextureSynthesizer` with `apply_dilation_padding()` and flat normal map handling on transparent pixels (`tools/asset_pipeline/pbr_texture_synthesizer.py`)
- [x] Implemented and streamlined `produce_all_missing_skills_vfx.py` (< 370 lines) generating all 18 sequences, normal maps, manifests, and ASTC 4x4 files
- [x] Synchronized outputs across Cocos (`client/cocos/assets/resources/vfx/`), WebApp (`client/webapp/assets/vfx/`), and Approved (`assets/approved/vfx/`)
- [x] Executed test suites:
  - `pytest tests/unit/test_asset_pipeline_tools.py` -> 9/9 passed (100%)
  - `pytest tests/e2e/test_asset_campaign_and_pipeline_e2e.py` -> 28/28 passed (100%)
  - `pytest tests/e2e_cocos/test_vfx_texture_atlas_pipeline_e2e.py` -> 20/20 passed (100%)
- [x] Completed code hygiene and format verification
- [x] Wrote self-contained 5-component handoff report (`handoff.md`)
- [x] Sent completion notification to parent orchestrator
