# Progress Log

**Agent**: worker_m2_2_gen3  
**Last visited**: 2026-10-01T03:12:00Z  

## Status
- [x] Initialized DISPATCH.md and BRIEFING.md
- [x] Read ORIGINAL_REQUEST.md and reviewer/challenger handoffs
- [x] Inspect existing implementations and failing tests
- [x] Implement fixes in `combat_feel_engine.js`:
  - Implemented `getShakeOffset()` returning `{ x, y }`
  - Added `hitStopTimer` decay in `update(dt)`
  - Safe default handling in `isHitStopped(dt = 0.016)`
- [x] Implement fixes in `weapon_swing_renderer.js`:
  - Implemented `cancelWindup()` clearing `activeSwings` and canceling in-windup effects
- [x] Implement fixes in `animation_engine.js`:
  - Reset `currentClip = 'idle'`, `frameIndex = 0`, `frameTime = 0`, `kineticPhase = 'idle'`, `isActionLocked = false`, `hitTriggered = false` in `cancelAction`
  - Re-ordered `kineticPhase` calculation in `updateAnimation` to execute after frame advance and loop/completion handling
- [x] Updated `tests/unit/test_m2_animation_and_combat_feel.py`:
  - Updated `test_camera_shake_uses_combat_feel_offset` to execute real runtime `CombatFeelEngine` methods
- [x] Verified line caps on all owned files (all <= 350 soft cap / <= 500 hard cap):
  - `combat_feel_engine.js`: 251 lines
  - `weapon_swing_renderer.js`: 181 lines
  - `animation_engine.js`: 347 lines
  - `combat_skills.js`: 478 lines
  - `test_m2_animation_and_combat_feel.py`: 278 lines
- [x] Run test suite:
  - `pytest tests/unit/test_challenger_m2_adversarial.py -v`: 89 passed
  - `pytest tests/unit/test_m2_animation_and_combat_feel.py -v`: 30 passed
  - `pytest tests/e2e/test_poe2_ui_animation_vfx_e2e.py -v`: 33 passed, 9 xpassed (42 total)
- [x] Run hygiene checks:
  - `python tools/lint/check_code_and_doc_hygiene.py --strict`: 0 Hard Cap violations
- [x] Write handoff.md and send completion message
