# Progress — Worker M3 (Critical Asset Production)

Last visited: 2026-10-01T22:33:00Z

## Completed Deliverables
1. **12 Mobs + 2 Bosses Animation Packages (42 files in `client/webapp/assets/animations/`)**:
   - Bosses (2): `boss_blood_bone_ravager`, `boss_abyssal_tyrant`
   - Mobs (12): `mob_skeleton_warrior`, `mob_feral_hellhound`, `mob_rot_crawler`, `mob_shadow_wraith`, `mob_primal_cannibal`, `mob_ironhide_behemoth`, `mob_corrupted_raptor`, `mob_bramble_treant`, `mob_tomb_lord`, `mob_flesh_abomination`, `mob_dune_scavenger`, `mob_venom_spitter`
   - Format: 1024x1024 Power-of-Two (2^10), Tangent-space Normal map B mean > 246, Size <= 880KB (budget 2MB).
   - Kinematics: 6 core states (`idle`, `walk`, `attack`, `cast`, `stun`, `die`) x 8 directions + backward compatible legacy aliases (`run`, `hurt`, `death`).

2. **15 Skill Animation Packages (45 files in `client/webapp/assets/skills/`)**:
   - 5 Classes x 3 Skills mapped to Ngũ Hành 5-element color palettes:
     * Kim (Metal - Silver/Platinum #E2E8F0): `sword_master` (nine_sky_lightning, thousand_swords, thunder_cleave)
     * Thủy (Water - Azure/Cyan #06B6D4): `sword_maiden` (glacial_beam, frost_arrow, blizzard_dance)
     * Hỏa (Fire - Crimson/Vermilion #EF4444): `feral_berserker` (flame_whirlwind, eruption_blast, blood_rage)
     * Mộc (Wood - Emerald/Jade #10B981): `wild_archer` (nether_venom, toxic_burst, arrow_storm)
     * Thổ (Earth - Amber/Ochre #D97706): `glacial_lancer` (earth_tremor, iron_physique, boulder_charge)
   - Format: 512x512 Power-of-Two (2^9), Normal map B mean > 248, Size <= 55KB (budget 2MB).
   - Animations: `cast`, `travel`, `impact`, `dissolve`, and `sequence`.

3. **3 Combat VFX Particle Packages (9 files in `client/webapp/assets/savage_vfx/`)**:
   - `combat_hit_impact`: slash sparks, arterial blood, blunt shockwave, critical burst (512x512, normal B mean: 251.15).
   - `combat_death_dissolve`: shadow dissolve, necrotic ash, bone burst, spirit ascend (512x512, normal B mean: 253.75).
   - `combat_damage_numbers`: chiseled digits 0-9, crit skull, crit bang, elemental badges (512x512, normal B mean: 253.13).

4. **Independent Verification & Pytest Test Suite**:
   - `tools/asset_pipeline/verify_critical_assets.py`: 96/96 checks passed (0 failures).
   - `tests/unit/test_m3_critical_assets.py`: 96/96 pytest test cases passed in 1.06s.
   - Code hygiene: All new scripts strictly <= 350 lines (soft cap compliance).
