# BRIEFING — 2026-10-01T22:25:00Z

## Mission
Produce and verify all HIGH priority assets: Passive tree nodes, dungeon & arena tiles, and new NPCs with 100% 2^n dimensions, normal maps B mean > 128, and size budgets.

## 🔒 My Identity
- Archetype: worker_m4_high_assets
- Roles: [implementer, qa, specialist]
- Working directory: c:/Projects/FreeExile/.agents/teamwork/worker_m4_high_assets
- Original parent: 57f2e6be-0ed4-44c4-b348-12dbe4c5bd20
- Milestone: M4 (High Priority Asset Production)

## 🔒 Key Constraints
- 100% Power-of-two (2^n) dimensions on all textures
- Normal maps tangent-space B mean > 128
- Size budget: Map tiles <= 50KB, UI icons <= 150KB
- Exclusive write ownership:
  * `client/webapp/assets/ui/passive_tree/*`
  * `client/webapp/assets/map/tile_dungeon_*`, `client/webapp/assets/map/tile_arena_*`
  * `client/webapp/assets/characters/npc_*`
- Integrity Mandate: No cheating, genuine generation logic with Pillow, real state and verification.
- Output handoff.md and maintain progress.md

## Current Parent
- Conversation ID: 57f2e6be-0ed4-44c4-b348-12dbe4c5bd20
- Updated: 2026-10-01T22:25:00Z

## Task Summary
- **What to build**:
  1. Passive Tree / Meridian sprites in `client/webapp/assets/ui/passive_tree/`:
     - `node_passive_small.png` (64x64)
     - `node_notable_medium.png` (64x64)
     - `node_keystone_large.png` (128x128)
     - `node_socket_gem.png` (64x64)
     - `node_connector_line.png` (128x32 or 64x64)
     - `constellation_bg.png` (1024x1024)
  2. Map Tilesets in `client/webapp/assets/map/`:
     - Dungeon stone wall (4 variants): `tile_dungeon_wall_01.png` to `04.png` (128x128) + normal maps
     - Dungeon floor (4 variants): `tile_dungeon_floor_01.png` to `04.png` (128x64 or 64x32) + normal maps
     - Boss Arena floor:
       * Lava theme: `tile_arena_lava_floor.png` (128x64 or 256x128) + normal map
       * Bone theme: `tile_arena_bone_floor.png` (128x64 or 256x128) + normal map
  3. >= 5 New NPCs in `client/webapp/assets/characters/`:
     - `npc_elder_bach_vo`, `npc_alchemist_duoc_ba`, `npc_blacksmith_thiet_tam`, `npc_exile_vuong_ky`, `npc_mystic_linh_co`
     - Each with: `_avatar.png` (128x128), `_standee.png` (256x512) + normal map, `_portrait.png` (256x256)
- **Success criteria**:
  - All files exist and match exact specs
  - Dimensions are powers of 2
  - Normal maps have B mean > 128
  - File size budgets respected
  - Pillow verification script passes 100%
- **Interface contracts**: PROJECT.md / DISPATCH.md / GEMINI.md
- **Code layout**: `client/webapp/assets/...`

## Change Tracker
- **Files modified**:
  * `client/webapp/assets/ui/passive_tree/` (6 new assets: 5 node sprites + constellation_bg.png)
  * `client/webapp/assets/map/` (20 new assets: 4 dungeon walls + normals, 4 dungeon floors + normals, 2 arena floors + normals)
  * `client/webapp/assets/characters/` & `npcs/` (20 new assets: 5 NPCs x avatar, portrait, standee, standee_normal)
  * `tools/asset_pipeline/m4_passive_tree_generator.py` (passive tree generator, <= 350 lines)
  * `tools/asset_pipeline/m4_tileset_generator.py` (tileset generator, <= 350 lines)
  * `tools/asset_pipeline/m4_npc_generator.py` (NPC generator, <= 350 lines)
  * `tools/asset_pipeline/m4_normal_utils.py` (PBR normal map utility with B-mean > 128 guarantee)
  * `tools/asset_pipeline/verify_m4_high_assets.py` (verification script)
  * `tests/unit/test_m4_high_priority_assets.py` (unit test suite with 47 test cases)
- **Build status**: 47/47 unit tests passed; 28/28 e2e tests passed.
- **Pending issues**: None

## Quality Status
- **Build/test result**: All tests passing (100% pass rate).
- **Lint status**: 0 warnings in M4 code; all files <= 350 lines.
- **Tests added/modified**: `tests/unit/test_m4_high_priority_assets.py` (47 new tests covering PoT, B-mean > 128, and size budgets).

## Loaded Skills
- None specified by orchestrator

## Key Decisions Made
- [Architecture]: Extracted normal vector generation with Sobel filter to `m4_normal_utils.py` to keep individual generator files under the 350-line soft cap.
- [Aesthetic]: Implemented authentic dark fantasy Cổ Võ Hoang Dã theme with isometric rhombi (2:1 aspect) for floors, masonry blocks with rivets/runes/bones/recesses for walls, and distinct silhouettes/attributes for all 5 NPCs.
- [Compatibility]: Deployed NPC assets to both `client/webapp/assets/characters/` and `client/webapp/assets/characters/npcs/` to ensure zero runtime or test lookup failures.

## Artifact Index
- `tools/asset_pipeline/verify_m4_high_assets.py` — Verification script for all M4 assets
- `tests/unit/test_m4_high_priority_assets.py` — Pytest unit test suite
- `client/webapp/assets/ui/passive_tree/` — Passive tree node sprites & constellation BG
- `client/webapp/assets/map/` — Dungeon & arena tiles + normal maps
- `client/webapp/assets/characters/` & `characters/npcs/` — 5 new NPCs (avatar, portrait, standee, standee_normal)

