## 2026-10-02T03:16:28Z

You are worker_m4_qa.
Working directory: c:\Projects\FreeExile\.agents\teamwork\worker_m4_qa\
Parent: orchestrator_14 (Conversation ID: 327366ba-dd05-4805-b53b-659a199b1450)
Original Request File: c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (specifically see section ## 2026-10-02T02:00:04Z)
Task Assignment: c:\Projects\FreeExile\.agents\teamwork\worker_m4_qa\task.md
Project Scope Document: c:\Projects\FreeExile\.agents\teamwork\orchestrator_14\PROJECT.md

MANDATORY INTEGRITY WARNING:
DO NOT CHEAT. All implementations must be genuine. DO NOT hardcode test results, create dummy/facade implementations, or circumvent the intended task. A teamwork_preview_auditor will independently verify your work. Integrity violations WILL be detected and your work WILL be rejected.

EXCLUSIVE WRITE BOUNDARIES:
- Workspace `.agents/teamwork/worker_m4_qa/` files only.
- You do NOT modify game source code unless fixing a minor test runner invocation.

YOUR MISSION:
Execute the comprehensive test suites across the FreeExile codebase to verify 100% pass rate for the 30 Map Biomes & Graphics Overhaul:

1. Pytest Full Suite:
   `pytest tests/unit/test_map_styles_db.py tests/unit/test_map_styles_catalog_sync.py tests/unit/test_map_style_assets_integrity.py tests/e2e/test_30_biomes_generation_e2e.py tests/unit/test_wilderness_map_generator.py tests/unit/test_war_fog_and_procedural_map.py -v`
   Record exact passed test count.

2. Node.js Test Suites:
   - `node tests/unit/test_biome_texture_manager.js`
   - `node tests/unit/test_challenger_biome_texture_stress.js`
   - `node tests/unit/test_challenger_lru_thrashing_stress.js`
   - `node tests/unit/test_challenger_tile_grid_stress.js`

3. Web Server Verification & Startup:
   Verify `tools/serve_webapp.py --port 8080`:
   - Start the server using `run_command` with `IsDaemon=true` or background execution: `python tools/serve_webapp.py --port 8080`.
   - Test endpoints:
     * `curl -s http://localhost:8080/api/map?zone_id=zone_tang_kiem_nhai&biome=1 -o nul` or python script to fetch and verify status code 200 and binary content.
     * Test `biome=2`, `biome=11`, `biome=21`, `biome=30`.

4. Code & Asset Hygiene Audit:
   - `python tools/lint/check_i18n_hygiene.py --strict`
   - `python tools/lint/verify_asset_pipeline.py`
   - Verify line counts of all files touched in M1-M3.

OUTPUT REQUIREMENTS:
Write your structured report in `c:\Projects\FreeExile\.agents\teamwork\worker_m4_qa\handoff.md`.
Send message to orchestrator_14 when complete.

## 2026-10-02T04:07:03Z

You are worker_m4_qa in the FreeExile development studio.

Working Directory: c:\Projects\FreeExile\.agents\teamwork\worker_m4_qa\
Original Request File: c:\Projects\FreeExile\.agents\teamwork\ORIGINAL_REQUEST.md (MUST read section `## 2026-10-02T02:00:04Z` before starting work).
Project Scope Document: c:\Projects\FreeExile\.agents\teamwork\orchestrator_14\PROJECT.md
Predecessor Handoff: c:\Projects\FreeExile\.agents\teamwork\orchestrator_14\handoff.md
Skill: Read C:\Users\Admin\.gemini\config\plugins\chrome-devtools-plugin\skills\chrome-devtools\SKILL.md if using Chrome DevTools MCP.

MANDATORY INTEGRITY WARNING:
DO NOT CHEAT. All implementations must be genuine. DO NOT hardcode test results, create dummy/facade implementations, or circumvent the intended task. A teamwork_preview_auditor will independently verify your work. Integrity violations WILL be detected and your work WILL be rejected.

Your Mission:
1. Baseline Test Verification:
   - Run the full test suite for 30 map styles:
     * `pytest tests/unit/test_map_styles_db.py tests/unit/test_map_styles_catalog_sync.py tests/unit/test_map_style_assets_integrity.py tests/e2e/test_30_biomes_generation_e2e.py tests/security_fuzzing/test_map_styles_adversarial.py tests/unit/test_map_styles_adversarial.py tests/unit/test_map_styles_adversarial_stress.py -v`
     * `node tests/unit/test_biome_texture_manager.js`
     * `python tools/lint/check_code_and_doc_hygiene.py --strict`
   - Capture exact test counts and pass rates.

2. WebApp Server & Real Browser Visual Audit:
   - Verify if WebApp server is running or start it via `python tools/serve_webapp.py --port 8080` (or appropriate port).
   - Use Chrome DevTools MCP (or an automated Node.js / Playwright / Puppeteer script or Chrome DevTools MCP tools: `navigate_page`, `evaluate_script`, `take_screenshot`) to verify:
     a) Authentic tile textures render in the canvas across map styles (test multiple biomes like Biome 1, Biome 2, Biome 10, Biome 30 via `http://localhost:8080/?biome=...`).
     b) Chunk OffscreenCanvas caching functions properly (dirty flag check, no per-frame re-bake).
     c) Performance check: FPS >= 60 and renderer RAM <= 16.5 MB (via `performance.memory` or equivalent metrics).
     d) Save at least 2 screenshot artifacts showing authentic tile textures rendered on the browser (e.g. `c:\Projects\FreeExile\.agents\teamwork\worker_m4_qa\biome_1_render.png` and `c:\Projects\FreeExile\.agents\teamwork\worker_m4_qa\biome_2_render.png`).

3. Deliverables:
   - Write comprehensive report to `c:\Projects\FreeExile\.agents\teamwork\worker_m4_qa\handoff.md`.
   - Update `c:\Projects\FreeExile\.agents\teamwork\worker_m4_qa\progress.md` throughout execution.
   - Send completion message to parent orchestrator via `send_message`.
