# Progress — worker_m4_qa

Last visited: 2026-10-02T04:19:00Z

## Current Status: QA Verification & Visual Audit Completed 100% Successfully

### Checklist
- [x] Initialized DISPATCH.md and BRIEFING.md with current mission directives
- [x] 1. Baseline Pytest Suite (379 tests):
  - Command: `pytest tests/unit/test_map_styles_db.py tests/unit/test_map_styles_catalog_sync.py tests/unit/test_map_style_assets_integrity.py tests/e2e/test_30_biomes_generation_e2e.py tests/security_fuzzing/test_map_styles_adversarial.py tests/unit/test_map_styles_adversarial.py tests/unit/test_map_styles_adversarial_stress.py -v`
  - Result: 379 passed in 9.77s (100% pass rate)
- [x] 2. Baseline Node.js Suite:
  - Command: `node tests/unit/test_biome_texture_manager.js`
  - Result: 8/8 unit test sections passed empirically
- [x] 3. Code & Doc Hygiene Audit:
  - Command: `python tools/lint/check_code_and_doc_hygiene.py --strict`
  - Result: 0 Hard Cap violations, 100% compliant
- [x] 4. WebApp Server Verification & Startup:
  - Daemon running: `python tools/serve_webapp.py --port 8080`
  - HTTP 200 OK verified across `/index.html` and `/api/map`
- [x] 5. Real Browser DevTools Visual Audit:
  - Multi-biome authentic textures verified on browser: Biome 1 (`STY_11_HEM_NUI_XUONG_TRANG`), Biome 2 (`STY_06_BAI_THA_MA_NGAP_MAN`), Biome 10 (`STY_07_DAM_LAY_THOI_RUA`), Biome 30 (`STY_30_TAN_TICH_THIEN_CUNG_HOANG_PHE`)
  - Active `CanvasPattern` bindings verified in runtime
  - Chunk OffscreenCanvas caching verified: 0 re-bakes on static camera, exact 1 re-bake upon `markChunkDirty`
  - Performance: 66.15 FPS (>= 60 FPS target met), Renderer RAM 16.00 MB (<= 16.5 MB budget met)
  - Screenshot artifacts captured and saved:
    * `c:\Projects\FreeExile\.agents\teamwork\worker_m4_qa\biome_1_render.png` (142,483 bytes)
    * `c:\Projects\FreeExile\.agents\teamwork\worker_m4_qa\biome_2_render.png` (145,766 bytes)
    * `c:\Projects\FreeExile\.agents\teamwork\worker_m4_qa\biome_30_render.png` (146,584 bytes)
- [x] 6. Complete Handoff Report (`handoff.md`) and notify orchestrator via `send_message`.
