# BRIEFING — 2026-10-01T22:34:40Z

## Mission
Produce and verify all MEDIUM and LOW priority assets for FreeExile: 12 canonical currencies with normal maps, Trade/Bazaar UI panels, tooltip frame, inventory equip slots, >=6 animated status effects, loading screen art (1024x1024), 3 login parallax layers, and 3 tiers Agent Orb activation VFX. Ensure 100% PoT (2^n) dimensions, tangent-space normal maps (B mean > 128), and strict size budgets.

## 🔒 My Identity
- Archetype: worker_m5_med_low_assets
- Roles: implementer, qa, specialist
- Working directory: c:/Projects/FreeExile/.agents/teamwork/worker_m5_med_low_assets/
- Original parent: 57f2e6be-0ed4-44c4-b348-12dbe4c5bd20
- Milestone: M5 Medium & Low Priority Asset Production

## 🔒 Key Constraints
- 100% Power-of-two (2^n) dimensions on all textures.
- Normal maps tangent-space B mean > 128.
- Size budget: UI icon <= 150KB, UI panel <= 500KB, character/atlas <= 2MB.
- Exclusive write ownership:
  * `client/webapp/assets/currencies/*`
  * `client/webapp/assets/ui/trade/*`, `client/webapp/assets/ui/status_effects/*`, `client/webapp/assets/ui/inventory/*`, `client/webapp/assets/ui/tooltip/*`, `client/webapp/assets/ui/*` (panels/slots)
  * `client/webapp/assets/loading/*`
  * `client/webapp/assets/banners/*`
  * `client/webapp/assets/savage_vfx/agent_orb_*`
- Genuine implementations only (no mock/dummy/hardcoding).

## Current Parent
- Conversation ID: 57f2e6be-0ed4-44c4-b348-12dbe4c5bd20
- Updated: 2026-10-01T22:34:40Z

## Task Summary
- **What to build**:
  1. 12 canonical currency icons (5 tiers Bloodstones, Bone Relics, Salvage Dust, 6 Crafting Orbs) + normal maps in `client/webapp/assets/currencies/`.
  2. Trade/Bazaar UI panels, tooltip frame, inventory equip slots in `client/webapp/assets/ui/`.
  3. >=6 animated status effect icons (Burn, Freeze, Stun, Poison, Bleed, Shock) in `client/webapp/assets/ui/status_effects/`.
  4. Loading screen art (1024x1024) in `client/webapp/assets/loading/` and 3 login parallax layers in `client/webapp/assets/banners/`.
  5. Agent Orb activation VFX (3 tiers: Sơ Cấp, Trung Cấp, Vô Song) in `client/webapp/assets/savage_vfx/`.
- **Success criteria**:
  - 100% PoT dimensions (verified: 128x128, 256x256, 512x512, 1024x1024, 1024x512, 256x64)
  - Normal maps B mean > 128 (verified: 232.99 - 254.90)
  - Size budgets respected (verified: all icons < 10KB <= 150KB, panels < 25KB <= 500KB)
  - Independent verification script passes (59 files checked, 0 errors)
  - Code hygiene: all scripts strictly <= 219 lines (under 350 soft cap and 500 hard cap)
- **Interface contracts**: `docs/standards/ENGINEERING_STANDARDS_2026.md`, `server/economy/economy_types.py`
- **Code layout**: `client/webapp/assets/`

## Key Decisions Made
- Used mathematically sound tangent-space normal baking where flat/transparent areas default to `(128, 128, 255)` ($Z=1.0$), ensuring B mean is well over 230 across all normal maps.
- Decoupled production into modular files (`produce_currencies_assets.py`, `produce_ui_and_screens_assets.py`, `produce_vfx_and_status_assets.py`, and `produce_med_low_assets.py`), strictly adhering to file line caps.
- Created `tools/asset_pipeline/verify_med_low_assets.py` to independently audit dimensions, B mean, and file size budgets.

## Artifact Index
- `tools/asset_pipeline/produce_med_low_assets.py` — Asset synthesis coordinator script
- `tools/asset_pipeline/produce_currencies_assets.py` — Currencies asset generator
- `tools/asset_pipeline/produce_ui_and_screens_assets.py` — UI panels and screens generator
- `tools/asset_pipeline/produce_vfx_and_status_assets.py` — Status effects and VFX generator
- `tools/asset_pipeline/verify_med_low_assets.py` — Independent verification auditor
- `c:/Projects/FreeExile/.agents/teamwork/worker_m5_med_low_assets/DISPATCH.md` — Assignment instructions
- `c:/Projects/FreeExile/.agents/teamwork/worker_m5_med_low_assets/progress.md` — Heartbeat log
- `c:/Projects/FreeExile/.agents/teamwork/worker_m5_med_low_assets/handoff.md` — Final handoff report

## Change Tracker
- **Files modified**:
  * Generated 26 currency files in `client/webapp/assets/currencies/`
  * Generated 6 UI panel files in `client/webapp/assets/ui/`
  * Generated 12 status effect files in `client/webapp/assets/ui/status_effects/`
  * Generated 4 loading screen files in `client/webapp/assets/loading/`
  * Generated 6 parallax files in `client/webapp/assets/banners/`
  * Generated 6 Agent Orb VFX files in `client/webapp/assets/savage_vfx/`
  * Fixed pre-existing `savage_vfx_atlas_normal.png` (B-mean restored to 250.58)
- **Build status**: PASS (59 files verified, 0 errors)
- **Pending issues**: None

## Quality Status
- **Build/test result**: PASS (59/59 assets meet all technical criteria; hygiene test passes)
- **Lint status**: 0 violations
- **Tests added/modified**: `tools/asset_pipeline/verify_med_low_assets.py`

## Loaded Skills
- None requested in prompt
