# Dispatch for Worker M5 (Medium & Low Priority Asset Production)

## Task Objective
Produce and verify all MEDIUM and LOW priority assets: Currencies, UI panels/slots, status effects, loading screen, parallax banners, and Agent Orb VFX:
1. Currencies in `client/webapp/assets/currencies/`:
   - 12 canonical currency icons (64x64 or 128x128 PoT) with valid normal maps:
     * Primal Bloodstones (5 tiers): `bloodstone_tier1.png` to `tier5.png` + normal maps
     * Bone Relics: `currency_bone_relic.png` + normal map
     * Salvage Dust: `currency_salvage_dust.png` + normal map
     * 6 Crafting Orbs: `orb_transmutation.png`, `orb_alteration.png`, `orb_chaos.png`, `orb_regal.png`, `orb_exalted.png`, `orb_annulment.png` + normal maps
   - Size budget: each icon <= 150KB, normal map B mean > 128.
2. UI Panels, Tooltip Frame & Inventory Slots in `client/webapp/assets/ui/`:
   - `ui_trade_bazaar_panel.png` (512x512)
   - `ui_item_tooltip_frame.png` (256x256)
   - `ui_inventory_equip_slots.png` (512x512)
3. Status Effect Icons in `client/webapp/assets/ui/status_effects/`:
   - >= 6 animated status effect icon sets (each 4 frames, e.g. 128x32 horizontal strip or 64x64 grid):
     * `status_burn.png`
     * `status_freeze.png`
     * `status_stun.png`
     * `status_poison.png`
     * `status_bleed.png`
     * `status_shock.png`
4. Screens & Banners:
   - Loading screen art in `client/webapp/assets/loading/`: `loading_screen_grimdark_1024.png` (1024x1024 full-bleed PoT)
   - Login background parallax layers in `client/webapp/assets/banners/`:
     * `login_parallax_bg_sky.png` (1024x512)
     * `login_parallax_mid_mountains.png` (1024x512)
     * `login_parallax_fore_ruins.png` (1024x512)
5. Agent Orb Activation VFX in `client/webapp/assets/savage_vfx/`:
   - 3 tiers activation VFX:
     * `agent_orb_so_cap_vfx.png` (256x256) + normal + manifest
     * `agent_orb_trung_cap_vfx.png` (256x256) + normal + manifest
     * `agent_orb_vo_song_vfx.png` (256x256) + normal + manifest

## Strict Technical Requirements
- 100% Power-of-two (2^n) dimensions on all textures.
- Normal maps tangent-space B mean > 128.
- Size budget: UI icon <= 150KB, UI panel <= 500KB.

## Exclusive Write Ownership
- `client/webapp/assets/currencies/*`
- `client/webapp/assets/ui/trade/*`, `client/webapp/assets/ui/status_effects/*`, `client/webapp/assets/ui/inventory/*`, `client/webapp/assets/ui/tooltip/*`
- `client/webapp/assets/loading/*`
- `client/webapp/assets/banners/*`
- `client/webapp/assets/savage_vfx/agent_orb_*`

## Output Requirements
Write `progress.md` with timestamps and `handoff.md` in `c:/Projects/FreeExile/.agents/teamwork/worker_m5_med_low_assets/`.

## 2026-10-01T22:24:53Z
You are worker_m5_med_low_assets. Your working directory is:
c:/Projects/FreeExile/.agents/teamwork/worker_m5_med_low_assets/

MANDATORY: You MUST read the full user request before starting work at:
c:/Projects/FreeExile/.agents/teamwork/ORIGINAL_REQUEST.md (specifically the latest request under header '## 2026-10-01T22:03:34Z').
Also read your dispatch task at:
c:/Projects/FreeExile/.agents/teamwork/worker_m5_med_low_assets/DISPATCH.md
Also read the asset survey at:
c:/Projects/FreeExile/.agents/teamwork/explorer_survey_assets/analysis.md

MANDATORY INTEGRITY WARNING:
DO NOT CHEAT. All implementations must be genuine. DO NOT hardcode test results, create dummy/facade implementations, or circumvent the intended task. A teamwork_preview_auditor will independently verify your work. Integrity violations WILL be detected and your work WILL be rejected.

Your mission:
1. Produce 12 canonical currency icons (5 tiers Bloodstones, Bone Relics, Salvage Dust, 6 Crafting Orbs) with normal maps into `client/webapp/assets/currencies/`. Ensure normal maps <= 150KB and B mean > 128.
2. Produce Trade/Bazaar UI panels, Item tooltip frame, and inventory equip slots into `client/webapp/assets/ui/`.
3. Produce >= 6 animated status effect icons (Burn, Freeze, Stun, Poison, Bleed, Shock) into `client/webapp/assets/ui/status_effects/`.
4. Produce loading screen art (1024x1024 full bleed) into `client/webapp/assets/loading/` and 3 login parallax layers into `client/webapp/assets/banners/`.
5. Produce Agent Orb activation VFX (3 tiers) into `client/webapp/assets/savage_vfx/`.
6. Ensure 100% power-of-two (2^n) dimensions, tangent-space normal maps (B mean > 128), and size budgets.
7. Run verification script using Pillow to verify dimensions, normal B mean > 128, and file sizes.
8. Maintain `progress.md` with timestamps and produce `handoff.md` in your working directory.
9. Send a completion message back to parent when done.
