§
    }Q»j=  ã                   óv   — d Z ddlZddlmZmZmZ ddlmZ e G d„ d¦  «        ¦   «         Z G d„ d¦  «        Z	dS )	zû
Server-Authoritative Movement and Anti-Speedhack Engine for FreeExile.
Calculates authoritative character displacement based on player move vectors,
detects speedhacking/teleporting, performs rubberband reconciliation, and manages suspicion scoring.
é    N)ÚDictÚTupleÚOptional)Ú	dataclassc                   óX   — e Zd ZU eed<   eed<   eed<   dZeed<   dZeed<   dZeed<   d	S )
ÚPlayerCharacterÚ	entity_idÚxÚyç      @Ú
move_speedr   Úsuspicion_scoreÚlast_move_timestamp_msN)	Ú__name__Ú
__module__Ú__qualname__ÚintÚ__annotations__Úfloatr   r   r   © ó    ú8C:\Projects\FreeExile\server\world\movement_authority.pyr   r      s^   € € € € € € à€N€N�NØ€H€H�HØ€H€H�HØ€J�ÐÐÑØ€O�SÐÐÑØ"#Ð˜CÐ#Ð#Ñ#Ð#Ð#r   r   c                   óŒ   — e Zd Zddedefd„Zdeddfd	„Zd
ededededee	eef         f
d„Z
d
ededededee	eef         f
d„ZdS )ÚMovementAuthorityEnginer   çffffffò?Úmax_base_speedÚtolerance_multiplierc                 ó0   — || _         || _        i | _        d S ©N)r   r   Úplayers)Úselfr   r   s      r   Ú__init__z MovementAuthorityEngine.__init__   s   € Ø,ˆÔØ$8ˆÔ!Ø35ˆŒˆˆr   ÚplayerÚreturnNc                 ó$   — || j         |j        <   d S r   )r    r	   )r!   r#   s     r   Úregister_playerz'MovementAuthorityEngine.register_player   s   € Ø)/ˆŒ�VÔ%Ñ&Ð&Ð&r   r	   Údir_xÚdir_yÚdtc                 ó  — | j                              |¦  «        }|r|dk    rdS t          j        ||¦  «        }|dk    r||z  }||z  }nd\  }}|j        |z  }	|xj        ||	z  z  c_        |xj        ||	z  z  c_        d|j        |j        fS )zˆ
        Pure server-authoritative displacement:
        Computes final position directly on server from client's input vector.
        r   ©Fç        r,   g-Cëâ6?)r,   r,   T)r    ÚgetÚmathÚhypotr   r
   r   )
r!   r	   r'   r(   r)   r#   ÚmagÚnorm_xÚnorm_yÚdistances
             r   Úprocess_move_inputz*MovementAuthorityEngine.process_move_input   s¯   € ð ”×!Ò! )Ñ,Ô,ˆØð 	#˜˜qš˜Ø"�?õ Œj˜ Ñ&Ô&ˆØ�Š<ˆ<Ø˜S‘[ˆFØ˜S‘[ˆFˆFà%‰NˆF�FàÔ$ rÑ)ˆØˆŒ�F˜XÑ%Ñ%ˆŒØˆŒ�F˜XÑ%Ñ%ˆŒà�V”X˜vœxÐ'Ð'r   Ú	claimed_xÚ	claimed_yc                 ó<  — | j                              |¦  «        }|r|dk    rdS t          j        ||j        z
  ||j        z
  ¦  «        }|j        |z  | j        z  }||k    r|xj        dz  c_        d|j        |j        fS ||_        ||_        d|j        |j        fS )zË
        Validates client-reported coordinates against maximum permissible physical travel.
        If speedhack or invalid teleportation is detected, rubberbands back to server's true position.
        r   r+   é
   FT)	r    r-   r.   r/   r
   r   r   r   r   )r!   r	   r5   r6   r)   r#   Útraveled_distÚmax_allowed_dists           r   Úvalidate_and_reconcile_positionz7MovementAuthorityEngine.validate_and_reconcile_position<   sµ   € ð ”×!Ò! )Ñ,Ô,ˆØð 	#˜˜qš˜Ø"�?åœ
 9¨v¬xÑ#7¸ÀVÄXÑ9MÑNÔNˆØ"Ô-°Ñ2°dÔ6OÑOÐàÐ+Ò+Ð+àÐ"Ô" bÑ(Ð"Ô"à˜&œ( F¤HÐ,Ð,ð ˆŒØˆŒØ�V”X˜vœxÐ'Ð'r   )r   r   )r   r   r   r   r"   r   r&   r   r   Úboolr4   r;   r   r   r   r   r      sý   € € € € € ð6ð 6 uð 6È%ð 6ð 6ð 6ð 6ð
0 oð 0¸$ð 0ð 0ð 0ð 0ð(àð(ð ð(ð ð	(ð
 ð(ð 
ˆt�U˜EÐ!Ô	"ð(ð (ð (ð (ð:(àð(ð ð(ð ð	(ð
 ð(ð 
ˆt�U˜EÐ!Ô	"ð(ð (ð (ð (ð (ð (r   r   )
Ú__doc__r.   Útypingr   r   r   Údataclassesr   r   r   r   r   r   ú<module>r@      sº   ððð ð €€€Ø (Ð (Ð (Ð (Ð (Ð (Ð (Ð (Ð (Ð (Ø !Ð !Ð !Ð !Ð !Ð !ð ð$ð $ð $ð $ð $ñ $ô $ñ „ð$ðA(ð A(ð A(ð A(ð A(ñ A(ô A(ð A(ð A(ð A(r   